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FDG
2009
ACM
15 years 4 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
AINA
2008
IEEE
15 years 4 months ago
On Constructing High Performance Overlay for Layered Streaming in Heterogeneous Networks
This paper presents the mechanism and evaluation of a Qos-aware Overlay Construction Approach for Layered Streaming, called OCals. The motivation originates from the lack of overl...
Xin Xiao, Yuanchun Shi, Zhijia Chen, Baopeng Zhang
ICDCS
2008
IEEE
15 years 4 months ago
Distributed Divide-and-Conquer Techniques for Effective DDoS Attack Defenses
Distributed Denial-of-Service (DDoS) attacks have emerged as a popular means of causing mass targeted service disruptions, often for extended periods of time. The relative ease an...
Muthusrinivasan Muthuprasanna, Govindarasu Manimar...
ICDCSW
2008
IEEE
15 years 4 months ago
Scalable AOI-Cast for Peer-to-Peer Networked Virtual Environments
Networked virtual environments (NVEs) are computergenerated virtual worlds where users interact by exchanging messages via network connections. Each NVE user often pays attention ...
Jehn-Ruey Jiang, Yu-Li Huang, Shun-Yun Hu
ICIP
2008
IEEE
15 years 4 months ago
Hardware-friendly descreening
Conventional electrophotographic printers tend to produce Moir´e artifacts when used for printing images scanned from printed material such as books and magazines. We propose a n...
Hasib Siddiqui, Mireille Boutin, Charles A. Bouman
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