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» Computer Forensic Analysis in a Virtual Environment
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VRCAI
2006
ACM
15 years 5 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
CHI
2001
ACM
15 years 12 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
CHI
2003
ACM
15 years 12 months ago
Social regulation in virtual spaces
The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
Jack Muramatsu
DIGRA
2003
Springer
15 years 4 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
PPPJ
2009
ACM
15 years 4 months ago
Virtual reuse distance analysis of SPECjvm2008 data locality
Reuse distance analysis has been proved promising in evaluating and predicting data locality for programs written in Fortran or C/C++. But its effect has not been examined for ap...
Xiaoming Gu, Xiao-Feng Li, Buqi Cheng, Eric Huang