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AIIDE
2007
15 years 3 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
ATAL
2010
Springer
15 years 2 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
ICMLA
2008
15 years 2 months ago
Distributed Planning in Stochastic Games with Communication
This paper treats the problem of distributed planning in general-sum stochastic games with communication when the model is known. Our main contribution is a novel, game theoretic ...
Andriy Burkov, Brahim Chaib-draa
DIGRA
2005
Springer
15 years 7 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 1 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer