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EDOC
2008
IEEE
15 years 1 months ago
Evaluating Quality Provisioning Levels in Service Oriented Business Environments
This paper advocates the need for a mechanism that will allow the evaluation of the provided quality of service (QoS) by a service provider to a service customer in B2B service pr...
Konstantinos Tserpes, Dimosthenis Kyriazis, Andrea...
SIGCOMM
2009
ACM
15 years 7 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
GI
2007
Springer
15 years 7 months ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
AAMAS
2010
Springer
15 years 1 months ago
Evolutionary mechanism design: a review
Abstract The advent of large-scale distributed systems poses unique engineering challenges. In open systems such as the internet it is not possible to prescribe the behaviour of al...
Steve Phelps, Peter McBurney, Simon Parsons
CHI
2008
ACM
16 years 1 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005