Sciweavers

704 search results - page 94 / 141
» Computer Games and Economics Experiments
Sort
View
ATAL
2008
Springer
15 years 3 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
GAMEON
2009
14 years 11 months ago
Psychologically Verified Player Modelling
This research attempts to measure personality by monitoring behaviour in a virtual environment. A computer game was created to measure a trait of the Five Factor Model of personal...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck
KDD
2009
ACM
183views Data Mining» more  KDD 2009»
15 years 8 months ago
Financial incentives and the "performance of crowds"
The relationship between financial incentives and performance, long of interest to social scientists, has gained new relevance with the advent of web-based “crowd-sourcing” mo...
Winter A. Mason, Duncan J. Watts
CIG
2005
IEEE
15 years 7 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
AIIA
2001
Springer
15 years 5 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu