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PODC
2009
ACM
16 years 1 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
ICDCS
2012
IEEE
13 years 3 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
NETGAMES
2006
ACM
15 years 7 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
ATAL
2007
Springer
15 years 7 months ago
Commitment and extortion
Making commitments, e.g., through promises and threats, enables a player to exploit the strengths of his own strategic position as well as the weaknesses of that of his opponents....
Paul Harrenstein, Felix Brandt, Felix A. Fischer
ATAL
2010
Springer
15 years 2 months ago
On the limits of dictatorial classification
In the strategyproof classification setting, a set of labeled examples is partitioned among multiple agents. Given the reported labels, an optimal classification mechanism returns...
Reshef Meir, Ariel D. Procaccia, Jeffrey S. Rosens...