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ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 5 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
BCSHCI
2008
15 years 2 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
ICGA
2008
100views Optimization» more  ICGA 2008»
15 years 1 months ago
Learning the Piece Values for Three Chess Variants
A set of experiments for learning the values of chess pieces is described for the popular chess variants Crazyhouse Chess, Suicide Chess, and Atomic Chess. We follow an establishe...
Sacha Droste, Johannes Fürnkranz
ACMACE
2007
ACM
15 years 5 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CVPR
2009
IEEE
16 years 7 months ago
A Collaborative Benchmark for Region of Interest Detection Algorithms
This paper presents a collaborative benchmark for region of interest (ROI) detection in images. ROI detection has many useful applications and many algorithms have been proposed...
Tz-Huan Huang, Kai-Yin Cheng and Yung-Yu Chuang