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» Computer Graphic Simulation of Light Reflection from Paper
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SIGGRAPH
1995
ACM
15 years 8 months ago
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
We present new techniques for computing illumination from non-diffuse luminaires and scattering from non-diffuse surfaces. The methods are based on new closed-form expressions d...
James Arvo
ICPP
2009
IEEE
15 years 11 months ago
Accelerating Lattice Boltzmann Fluid Flow Simulations Using Graphics Processors
—Lattice Boltzmann Methods (LBM) are used for the computational simulation of Newtonian fluid dynamics. LBM-based simulations are readily parallelizable; they have been implemen...
Peter Bailey, Joe Myre, Stuart D. C. Walsh, David ...
ICCV
2003
IEEE
16 years 7 months ago
Multiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...
TOG
2010
157views more  TOG 2010»
14 years 11 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
ECCV
2008
Springer
16 years 7 months ago
Understanding Camera Trade-Offs through a Bayesian Analysis of Light Field Projections
Computer vision has traditionally focused on extracting structure, such as depth, from images acquired using thin-lens or pinhole optics. The development of computational imaging i...
Anat Levin, William T. Freeman, Frédo Duran...