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» Computer Graphics of Kinematic Surfaces
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CG
2004
Springer
15 years 3 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
CG
2002
Springer
15 years 3 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
DCC
2006
IEEE
16 years 3 months ago
On Efficient Quantizer Design for Robust Distributed Source Coding
This paper considers the design of efficient quantizers for a distributed source coding system. The information is encoded at independent terminals and transmitted across separate...
Ankur Saxena, Jayanth Nayak, Kenneth Rose
DCC
2003
IEEE
16 years 3 months ago
Estimation-Quantization Geometry Coding Using Normal Meshes
We propose a new algorithm for compressing three-dimensional triangular mesh data used for representing surfaces. We apply the EstimationQuantization (EQ) algorithm originally des...
Sridhar Lavu, Hyeokho Choi, Richard G. Baraniuk
ISVC
2007
Springer
15 years 10 months ago
Fast kd -Tree Construction for 3D-Rendering Algorithms Like Ray Tracing
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...
Sajid Hussain, Håkan Grahn