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» Computer Graphics of Kinematic Surfaces
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SIGGRAPH
2010
ACM
15 years 2 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
CGI
2004
IEEE
15 years 1 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
95
Voted
SCA
2007
15 years 9 days ago
Arbitrary cutting of deformable tetrahedralized objects
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...
Eftychios Sifakis, Kevin G. Der, Ronald Fedkiw
VISSYM
2004
14 years 11 months ago
Superquadric tensor glyphs
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Gordon L. Kindlmann
CG
2004
Springer
14 years 9 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...