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» Computer Graphics of Kinematic Surfaces
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111
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CGI
2004
IEEE
15 years 4 months ago
Efficient Hardware Voxelization
This paper presentes a novel algorithm for the voxelization of surface models of arbitrary topology. Our algorithm uses the depth and stencil buffers, available in most commercial...
Georgios Passalis, Ioannis A. Kakadiaris, Theohari...
104
Voted
CG
2008
Springer
15 years 25 days ago
Sketching contours
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
Johannes Zimmermann, Andrew Nealen, Marc Alexa
90
Voted
CGF
2006
139views more  CGF 2006»
15 years 23 days ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
130
Voted
SIGGRAPH
1992
ACM
15 years 4 months ago
Interval analysis for computer graphics
This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygo...
John M. Snyder
115
Voted
CAD
2006
Springer
15 years 23 days ago
Constrained 3D shape reconstruction using a combination of surface fitting and registration
We investigate 3D shape reconstruction from measurement data in the presence of constraints. The constraints may fix the surface type or set geometric relations between parts of a...
Yang Liu, Helmut Pottmann, Wenping Wang