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» Computer Graphics of Kinematic Surfaces
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3DOR
2008
14 years 11 months ago
A 3D Face Recognition Algorithm Using Histogram-based Features
We present an automatic face recognition approach, which relies on the analysis of the three-dimensional facial surface. The proposed approach consists of two basic steps, namely ...
Xuebing Zhou, Helmut Seibert, Christoph Busch, Wol...
83
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CG
2007
Springer
14 years 9 months ago
Deferred blending: Image composition for single-pass point rendering
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Yanci Zhang, Renato Pajarola
CGF
2004
97views more  CGF 2004»
14 years 9 months ago
Implicit Visualization and Inverse Modeling of Growing Trees
A method is proposed for photo-realistic modeling and visualization of a growing tree. Recent visualization methods have focused on producing smoothly blending branching structure...
Callum Galbraith, Lars Mündermann, Brian Wyvi...
VRST
2010
ACM
14 years 7 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
CGF
2010
106views more  CGF 2010»
14 years 10 months ago
Invisible Seams
Surface materials are commonly described by attributes stored in textures (for instance, color, normal, or displacement). Interpolation during texture lookup provides a continuous...
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, ...