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» Computer Graphics of Kinematic Surfaces
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MIG
2009
Springer
15 years 5 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
CG
1999
Springer
14 years 10 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
SIGGRAPH
1997
ACM
15 years 2 months ago
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Morse theory shows how the topology of an implicit surface is affected by its function’s critical points, whereas catastrophe theory shows how these critical points behave as th...
Barton T. Stander, John C. Hart
SGP
2003
15 years 3 days ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...
GRAPHITE
2007
ACM
15 years 16 days ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords