Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
We describe a new algorithm for the visualisation of implicit algebraic curves, which isolates the singular points, compute the topological degree around these points in order to ...
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Many computer applications are currently using digital video. Recent advances in digital imaging and faster networking infrastructure made this technology very popular, not only fo...
Joao Paulo Kitajima, Denilson Barbosa, Wagner Meir...