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FDG
2009
ACM
15 years 10 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
PG
2007
IEEE
15 years 10 months ago
Visualisation of Implicit Algebraic Curves
We describe a new algorithm for the visualisation of implicit algebraic curves, which isolates the singular points, compute the topological degree around these points in order to ...
Lionel Alberti, Bernard Mourrain
SIGGRAPH
2010
ACM
15 years 8 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
PG
1999
IEEE
15 years 8 months ago
Automatic Creation of Object Hierarchies for Radiosity Clustering
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Gordon Müller, Stephan Schäfer, Dieter W...
131
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SIBGRAPI
1999
IEEE
15 years 8 months ago
Parallelizing MPEG Video Encoding using Multiprocessors
Many computer applications are currently using digital video. Recent advances in digital imaging and faster networking infrastructure made this technology very popular, not only fo...
Joao Paulo Kitajima, Denilson Barbosa, Wagner Meir...
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