Sciweavers

7405 search results - page 1065 / 1481
» Computer Graphics
Sort
View
112
Voted
3DIM
2003
IEEE
15 years 9 months ago
Automatic Modeling of Animatable Virtual Humans - A Survey
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
150
Voted
CGI
2003
IEEE
15 years 9 months ago
Hardware Assisted Multichannel Volume Rendering
We explore real time volume rendering of multichannel data for volumes with color and multi-modal information. We demonstrate volume rendering of the Visible Human Male color data...
Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Kl...
144
Voted
CGI
2003
IEEE
15 years 9 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
118
Voted
CGI
2003
IEEE
15 years 9 months ago
Interpolatory Subdivision Curves via Diffusion of Normals
In this paper, we propose a new interpolatory subdivision scheme for generating nice-looking curvature-continuous curves of round shapes. The scheme is based on a diffusion of nor...
Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Se...
137
Voted
CGI
2003
IEEE
15 years 9 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
« Prev « First page 1065 / 1481 Last » Next »