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125
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PG
2003
IEEE
15 years 9 months ago
Neural Meshes: Statistical Learning Based on Normals
We present a method for the adaptive reconstruction of a surface directly from an unorganized point cloud. The algorithm is based on an incrementally expanding Neural Network and ...
Won-Ki Jeong, Ioannis P. Ivrissimtzis, Hans-Peter ...
PG
2003
IEEE
15 years 9 months ago
Interactive Global and Local Deformations for Virtual Clay
Making virtual modeling as easy and intuitive as realclay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard fe...
Guillaume Dewaele, Marie-Paule Cani
142
Voted
PG
2003
IEEE
15 years 9 months ago
Non-Photorealistic Rendering and Content-Based Image Retrieval
In this paper, we will show how non-photorealistic rendering (NPR) can take a new role in content-based image retrieval (CBIR). We propose a content-based image retrieval method. ...
Xiaowen Ji, Zoltan Kato, Zhiyong Huang
PG
2003
IEEE
15 years 9 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
122
Voted
PG
2003
IEEE
15 years 9 months ago
Bounding Recursive Procedural Models Using Convex Optimization
We present an algorithm to construct a tight bounding polyhedron for a recursive procedural model. We first use an iterated function system (IFS) to represent the extent of the p...
Orion Sky Lawlor, John C. Hart
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