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2003
IEEE
15 years 9 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
91
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PG
2003
IEEE
15 years 9 months ago
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model
In this paper, we present a physics motivated modeling method for volcanic clouds as a two fluids model. Some previous methods model smoke or clouds as one fluid, but the volcan...
Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, T...
114
Voted
PG
2003
IEEE
15 years 9 months ago
Shape-Similarity Comparison of 3D Models Using Alpha Shapes
As the number of in-house and public-domain 3D shape models increase, importance of shape-similarity based search and retrieval for 3D shapes models has increased rapidly. In this...
Ryutarou Ohbuchi, Tsuyoshi Takei
142
Voted
PG
2003
IEEE
15 years 9 months ago
Virtual Sandbox
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
Koichi Onoue, Tomoyuki Nishita
161
Voted
PG
2003
IEEE
15 years 9 months ago
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
High-quality non-intrusive human motion capture is necessary for acquistion of model-based free-viewpoint video of human actors. Silhouette-based approaches have demonstrated that...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
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