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104
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PG
2003
IEEE
15 years 9 months ago
Voxelization in Common Sampling Lattices
In this paper we introduce algorithms to voxelize polygonal meshes in common sampling lattices. In the case of Cartesian lattices, we complete the separability and minimality proo...
Haris Widjaya, Torsten Möller, Alireza Enteza...
151
Voted
GRAPHITE
2003
ACM
15 years 9 months ago
Point-based modelling and rendering using radial basis functions
A point-based 3D surface modelling technique combined with a new point rendering technique is presented. Surfaces are modelled by specifying a set of unorganized points on the sur...
Patrick Reuter, Ireneusz Tobor, Christophe Schlick...
86
Voted
JCDL
2003
ACM
109views Education» more  JCDL 2003»
15 years 9 months ago
How to Turn the Page
Can digital libraries provide a reading experience that more closely resembles a real book than a scrolled or paginated electronic display? This paper describes a prototype page-t...
Yi-Chun Chu, Ian H. Witten, Richard Lobb, David Ba...
112
Voted
SIGGRAPH
2003
ACM
15 years 9 months ago
Mesh modelling with curve analogies
Modelling by analogy has become a powerful paradigm for editing images. Using a pair of before- and afterexample images of a transformation, a system that models by analogy produc...
Steve Zelinka, Michael Garland
105
Voted
DIGRA
2003
Springer
15 years 8 months ago
"You Shoot Like A Girl!": The Female Protagonist in Action-Adventure Video Games
This paper was inspired by the popularity of female video game protagonists despite girls’ and women’s continued hesitance to participate in digital gaming activities. The pil...
Sara M. Grimes
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