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CAINE
2007
15 years 5 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
MVA
2007
197views Computer Vision» more  MVA 2007»
15 years 5 months ago
A Simple Tone Mapping for High Dynamic Range Image Visualization Using a Pseudo-Hilbert Scan
The Hilbert curve is one of space-filling curves published by G. Peano. There are several applications using this curve, such as image processing, computer graphics, etc. In this ...
Jian Zhang, Sei-ichiro Kamata, Li Tian
VMV
2008
197views Visualization» more  VMV 2008»
15 years 5 months ago
1-2-tree: Semantic Modeling and Editing of Trees
In computer graphics, procedural methods and Lsystems are common approaches to model complex botanical trees. In contrast to previous tree modeling systems, we propose linking rul...
Björn Ganster, Reinhard Klein
99
Voted
AVI
2004
15 years 4 months ago
Using games to investigate movement for graph comprehension
We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations inv...
John Bovey, Florence Benoy, Peter Rodgers
127
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EHCI
2001
15 years 4 months ago
Unconstrained vs. Constrained 3D Scene Manipulation
Abstract. Content creation for computer graphics applications is a very timeconsuming process that requires skilled personnel. Many people find the manipulation of 3D object with 2...
Tim Salzman, Szymon Stachniak, Wolfgang Stürz...
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