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VISSYM
2004
15 years 4 months ago
Software Landscapes: Visualizing the Structure of Large Software Systems
Modern object-oriented programs are hierarchical systems with many thousands of interrelated subsystems. Visualization helps developers to better comprehend these large and comple...
Michael Balzer, Andreas Noack, Oliver Deussen, Cla...
WSCG
2001
134views more  WSCG 2001»
15 years 4 months ago
Synthetic Images of Underwater Scenes: A First Approximation
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
Eva Cerezo, Francisco J. Serón
WSCG
2004
224views more  WSCG 2004»
15 years 4 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
134
Voted
WSCG
2004
137views more  WSCG 2004»
15 years 4 months ago
Fractal Image Compression for Efficient Texture Mapping
Texture mapping has traditionally been used to add visual realism to computer graphics images. In the paper we propose an alternative technique for image texture handling. We use ...
Jerzy Stachera, Slawomir S. Nikiel
149
Voted
VISSYM
2003
15 years 4 months ago
Feature Flow Fields
Feature tracking algorithms for instationary vector fields are usually based on a correspondence analysis of the features at different time steps. This paper introduces a method ...
Holger Theisel, Hans-Peter Seidel
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