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123
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CGF
2008
110views more  CGF 2008»
15 years 3 months ago
Motorcycle Graphs: Canonical Quad Mesh Partitioning
We describe algorithms for canonically partitioning semi-regular quadrilateral meshes into structured submeshes, using an adaptation of the geometric motorcycle graph of Eppstein ...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
120
Voted
CGF
2008
144views more  CGF 2008»
15 years 3 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
97
Voted
CAGD
2006
97views more  CAGD 2006»
15 years 3 months ago
Conditions for use of a non-selfintersection conjecture
Abstract. Volino and Thalmann have published a conjecture proposing sufficient conditions for non-selfintersection of surfaces. Such conditions may be used in solid modeling, compu...
Lars-Erik Andersson, Neil F. Stewart, Malika Zidan...
108
Voted
CGF
2007
127views more  CGF 2007»
15 years 3 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
GIS
2007
ACM
15 years 3 months ago
Mesh simplification for building typification
This paper describes a deterministic approach for the typification of buildings which uses several levels of details for the derivation of intermediate scales. The typification pro...
Dirk Burghardt, A. Cecconi
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