We describe algorithms for canonically partitioning semi-regular quadrilateral meshes into structured submeshes, using an adaptation of the geometric motorcycle graph of Eppstein ...
David Eppstein, Michael T. Goodrich, Ethan Kim, Ra...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Abstract. Volino and Thalmann have published a conjecture proposing sufficient conditions for non-selfintersection of surfaces. Such conditions may be used in solid modeling, compu...
Lars-Erik Andersson, Neil F. Stewart, Malika Zidan...
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
This paper describes a deterministic approach for the typification of buildings which uses several levels of details for the derivation of intermediate scales. The typification pro...