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107
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CGF
1999
91views more  CGF 1999»
15 years 3 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko
TOG
2002
153views more  TOG 2002»
15 years 3 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 1 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
198
Voted
MM
2010
ACM
324views Multimedia» more  MM 2010»
15 years 1 months ago
3D ancient mosaics
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...
Sebastiano Battiato, Giovanni Puglisi
121
Voted
SQJ
2010
112views more  SQJ 2010»
14 years 10 months ago
Improving design-pattern identification: a new approach and an exploratory study
The identification of occurrences of design patterns in programs can help maintainers to understand the program design and implementation. It can also help them to make informed ch...
Yann-Gaël Guéhéneuc, Jean-Yves ...
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