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TOG
2002
208views more  TOG 2002»
15 years 2 months ago
Video matting of complex scenes
This paper describes a new framework for video matting, the process of pulling a high-quality alpha matte and foreground from a video sequence. The framework builds upon technique...
Yung-Yu Chuang, Aseem Agarwala, Brian Curless, Dav...
MICCAI
2003
Springer
16 years 4 months ago
Real-Time Synthesis of Bleeding for Virtual Hysteroscopy
In this paper we present a method for simulating bleeding in a virtual reality hysteroscopic simulator for surgical training. The simulated bleeding is required to be visually app...
János Zátonyi, Rupert Paget, G&aacut...
ASPLOS
2009
ACM
16 years 3 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
15 years 9 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
VISUALIZATION
2005
IEEE
15 years 8 months ago
Distributed Data Management for Large Volume Visualization
We propose a distributed data management scheme for large data visualization that emphasizes efficient data sharing and access. To minimize data access time and support users wit...
Jinzhu Gao, Jian Huang, C. Ryan Johnson, Scott Atc...
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