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ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 10 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CORR
2007
Springer
104views Education» more  CORR 2007»
15 years 3 months ago
A Virtual Logo Keyboard for People with Motor Disabilities
In our society, people with motor impairments are oftentimes socially excluded from their environment. This is unfortunate because every human being should have the possibility to...
Stéphane Norte, Fernando G. Lobo
ICDM
2006
IEEE
110views Data Mining» more  ICDM 2006»
15 years 9 months ago
A mining method of communities keeping tacit knowledge
The research community plays a very important role in holding valuable scientific knowledge. The authors propose a community mining system which helps to find communities of res...
Ryutaro Ichise, Hideaki Takeda, Satoshi Kouno, Tai...
FGR
2002
IEEE
159views Biometrics» more  FGR 2002»
15 years 8 months ago
Real-Time, Fully Automatic Upper Facial Feature Tracking
Robust, real-time, fully automatic tracking of facial features is required for many computer vision and graphics applications. In this paper, we describe a fully automatic system ...
Ashish Kapoor, Rosalind W. Picard
CATE
2004
248views Education» more  CATE 2004»
15 years 4 months ago
SIMSE: An Interactive Simulation Game for Software Engineering Education
The typical software engineering education lacks a practical experience of the process of software engineering-students are presented with relevant process theory in lectures, but...
Emily Oh Navarro, André van der Hoek
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