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JMM2
2008
105views more  JMM2 2008»
15 years 3 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
DSRT
2009
IEEE
15 years 7 months ago
Switching to High Gear: Opportunities for Grand-Scale Real-Time Parallel Simulations
The recent emergence of dramatically large computational power, spanning desktops with multicore processors and multiple graphics cards to supercomputers with 105 processor cores,...
Kalyan S. Perumalla
ICCABS
2011
14 years 6 months ago
Towards accelerating molecular modeling via multi-scale approximation on a GPU
—Research efforts to analyze biomolecular properties contribute towards our understanding of biomolecular function. Calculating non-bonded forces (or in our case, electrostatic s...
Mayank Daga, Wu-chun Feng, Thomas Scogland
HT
2000
ACM
15 years 7 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
ISWC
1998
IEEE
15 years 7 months ago
A Wearable Spatial Conferencing Space
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can be used to provide spatial...
Mark Billinghurst, Jerry Bowskill, M. Jessop, Jaso...
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