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SIGGRAPH
2000
ACM
15 years 7 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
SIGGRAPH
2000
ACM
15 years 7 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SIGGRAPH
2000
ACM
15 years 7 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
CG
2000
Springer
15 years 7 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
SIGGRAPH
1999
ACM
15 years 7 months ago
Multi-color and Artistic Dithering
A multi-color dithering algorithm is proposed, which converts a barycentric combination of color intensities into a multi-color nonoverlapping surface coverage. Multi-color dither...
Victor Ostromoukhov, Roger D. Hersch
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