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FPLAY
2008
15 years 4 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
3DOR
2008
15 years 4 months ago
A 3D Face Recognition Algorithm Using Histogram-based Features
We present an automatic face recognition approach, which relies on the analysis of the three-dimensional facial surface. The proposed approach consists of two basic steps, namely ...
Xuebing Zhou, Helmut Seibert, Christoph Busch, Wol...
CG
2008
Springer
15 years 3 months ago
Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models
The technological advance of sensors is producing an exponential size growth of the data coming from 3D scanning and digital photography. The production of digital 3D models consi...
Marco Callieri, Paolo Cignoni, Massimiliano Corsin...
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DCC
2010
IEEE
15 years 3 months ago
Efficient hybrid encryption from ID-based encryption
This paper deals with generic transformations from ID-based key encapsulation mechanisms (IBKEM) to hybrid public-key encryption (PKE). The best generic transformation known until...
Masayuki Abe, Yang Cui, Hideki Imai, Eike Kiltz
CVGIP
2006
115views more  CVGIP 2006»
15 years 3 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
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