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ACMACE
2008
ACM
15 years 4 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
120
Voted
CW
2005
IEEE
15 years 4 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
114
Voted
IE
2007
15 years 4 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
105
Voted
WALCOM
2007
IEEE
82views Algorithms» more  WALCOM 2007»
15 years 3 months ago
Methods for Searching Mutual Visible-Intervals on Moving Object
Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...
129
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CGF
2010
112views more  CGF 2010»
15 years 2 months ago
Winding Roads: Routing edges into bundles
Visualizing graphs containing many nodes and edges efficiently is quite challenging. Drawings of such graphs generally suffer from visual clutter induced by the large amount of ed...
A. Lambert, Romain Bourqui, David Auber
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