Sciweavers

7405 search results - page 1171 / 1481
» Computer Graphics
Sort
View
JVCA
2008
58views more  JVCA 2008»
15 years 2 months ago
View-dependent dynamics of articulated bodies
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Sujeong Kim, Stephane Redon, Young J. Kim
103
Voted
CHI
2005
ACM
16 years 3 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
125
Voted
ICCV
2007
IEEE
16 years 4 months ago
Globally Optimal Image Segmentation with an Elastic Shape Prior
So far global optimization techniques have been developed independently for the tasks of shape matching and image segmentation. In this paper we show that both tasks can in fact b...
Thomas Schoenemann, Daniel Cremers
109
Voted
CHI
2005
ACM
16 years 3 months ago
Acceptance and usability of a relational agent interface by urban older adults
This study examines the acceptance and usability of an animated conversational agent designed to establish longterm relationships with older, mostly minority adult users living in...
Timothy W. Bickmore, Lisa Caruso, Kerri Clough-Gor...
109
Voted
CEC
2009
IEEE
15 years 9 months ago
GPU-based parallel particle swarm optimization
— A novel parallel approach to run standard particle swarm optimization (SPSO) on Graphic Processing Unit (GPU) is presented in this paper. By using the general-purpose computing...
You Zhou, Ying Tan
« Prev « First page 1171 / 1481 Last » Next »