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153
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CGF
2011
14 years 6 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
144
Voted
COMPGEOM
2003
ACM
15 years 8 months ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
116
Voted
APGV
2009
ACM
122views Visualization» more  APGV 2009»
15 years 7 months ago
Effects of scale change on distance perception in virtual environments
We conducted two experiments to investigate effects of scale changes on distance perception in virtual environments. In both experiments, participants first made distance estimat...
Tien Dat Nguyen, Christine Ziemer, Jodie M. Plumer...
148
Voted
CGF
2010
168views more  CGF 2010»
15 years 2 months ago
Modeling Complex Unfoliaged Trees from a Sparse Set of Images
We present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstr...
Luis D. Lopez, Yuanyuan Ding, Jingyi Yu
148
Voted
CGF
2008
157views more  CGF 2008»
15 years 2 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
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