Sciweavers

7405 search results - page 1191 / 1481
» Computer Graphics
Sort
View
133
Voted
TOG
2008
137views more  TOG 2008»
15 years 2 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
COLING
2002
15 years 2 months ago
Answering it with Charts: Dialogue in Natural Language and Charts
A methodology is proposed for taking queries and requests expressed in natural language as input and answering them in charts through organizing that interaction into felicitous d...
Tsuneaki Kato, Mitsunori Matsushita, Eisaku Maeda
COLING
2002
15 years 2 months ago
An Annotation System for Enhancing Quality of Natural Language Processing
Natural languageprocessingNLP programsare confronted with various di culties in processing HTML and XML documents, and have the potential to produce better results if linguistic i...
Hideo Watanabe, Katashi Nagao, Michael C. McCord, ...
120
Voted
CONCURRENCY
1998
107views more  CONCURRENCY 1998»
15 years 2 months ago
CEV: collaborative environment for visualization using Java RMI
Collaborative visualization is an active area of research in computer science. Many di erent techniques and implementations have been proposed. However, most of today's syste...
Rajeev R. Raje, Michael Boyles, Shiaofen Fang
106
Voted
CGF
1999
128views more  CGF 1999»
15 years 2 months ago
Creating Architectural Models from Images
We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are availabl...
David Liebowitz, Antonio Criminisi, Andrew Zisserm...
« Prev « First page 1191 / 1481 Last » Next »