Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
A methodology is proposed for taking queries and requests expressed in natural language as input and answering them in charts through organizing that interaction into felicitous d...
Natural languageprocessingNLP programsare confronted with various di culties in processing HTML and XML documents, and have the potential to produce better results if linguistic i...
Hideo Watanabe, Katashi Nagao, Michael C. McCord, ...
Collaborative visualization is an active area of research in computer science. Many di erent techniques and implementations have been proposed. However, most of today's syste...
We present methods for creating 3D graphical models of scenes from a limited numbers of images, i.e. one or two, in situations where no scene co-ordinate measurements are availabl...
David Liebowitz, Antonio Criminisi, Andrew Zisserm...