Sciweavers

7405 search results - page 1213 / 1481
» Computer Graphics
Sort
View
VAST
2004
ACM
15 years 7 months ago
The Museum of Pure Form: touching real statues in an immersive virtual museum
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
Céline Loscos, Franco Tecchia, Antonio Fris...
AND
2009
15 years 7 days ago
Edge noise in document images
A degradation model that describes many image degradations produced by desktop scanning is used to study the edge noise that is present in bilevel document images. The standard de...
Craig McGillivary, Chris Hale, Elisa H. Barney Smi...
MICCAI
2009
Springer
16 years 3 months ago
Real-Time Prediction of Brain Shift Using Nonlinear Finite Element Algorithms
Patient-specific biomechanical models implemented using specialized nonlinear (i.e. taking into account material and geometric nonlinearities) finite element procedures were applie...
Grand Roman Joldes, Adam Wittek, Mathieu Couton,...
IPPS
2009
IEEE
15 years 9 months ago
Long time-scale simulations of in vivo diffusion using GPU hardware
To address the problem of performing long time simulations of biochemical pathways under in vivo cellular conditions, we have developed a lattice-based, reaction-diffusion model t...
Elijah Roberts, John E. Stone, Leonardo Sepulveda,...
ACSC
2006
IEEE
15 years 8 months ago
Rendering multi-perspective images with trilinear projection
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
Scott Vallance, Paul R. Calder
« Prev « First page 1213 / 1481 Last » Next »