Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Pen-and-ink line drawing techniques are frequently used to depict form, tone, and texture in artistic, technical, and scientific illustration. In non-photorealistic rendering (NP...
Tobias Isenberg, Petra Neumann, M. Sheelagh T. Car...