Sciweavers

7405 search results - page 1226 / 1481
» Computer Graphics
Sort
View
CGF
2004
82views more  CGF 2004»
15 years 2 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CGF
2002
103views more  CGF 2002»
15 years 2 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
CGF
2002
168views more  CGF 2002»
15 years 2 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
PRESENCE
2000
94views more  PRESENCE 2000»
15 years 2 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
JMMA
2002
90views more  JMMA 2002»
15 years 2 months ago
Implicit Convex Polygons
Convex polygons in the plane can be defined explicitly as an ordered list of vertices, or given implicitly, for example by a list of linear constraints. The latter representation h...
Francisco Gómez, Ferran Hurtado, Suneeta Ra...
« Prev « First page 1226 / 1481 Last » Next »