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CIG
2006
IEEE
15 years 5 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
DAC
2010
ACM
15 years 5 months ago
Efficient fault simulation on many-core processors
Fault simulation is essential in test generation, design for test and reliability assessment of integrated circuits. Reliability analysis and the simulation of self-test structure...
Michael A. Kochte, Marcel Schaal, Hans-Joachim Wun...
ACMDIS
2008
ACM
15 years 4 months ago
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordance...
Michael Nunes, Saul Greenberg, Carman Neustaedter
HPDC
2010
IEEE
15 years 3 months ago
A data transfer framework for large-scale science experiments
Modern scientific experiments can generate hundreds of gigabytes to terabytes or even petabytes of data that may furthermore be maintained in large numbers of relatively small fil...
Wantao Liu, Brian Tieman, Rajkumar Kettimuthu, Ian...
CGF
2010
148views more  CGF 2010»
15 years 2 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
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