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PG
2003
IEEE
15 years 10 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
PG
2003
IEEE
15 years 10 months ago
Dynamic Sculpting and Deformation of Point Set Surfaces
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Xiaohu Guo, Hong Qin
127
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PG
2003
IEEE
15 years 10 months ago
RGVis: Region Growing Based Techniques for Volume Visualization
Interactive data visualization is inherently an iterative trial-and-error process searching for an ideal set of parameters for classifying and rendering features of interest in th...
Runzhen Huang, Kwan-Liu Ma
145
Voted
PG
2003
IEEE
15 years 10 months ago
Interactive 3D Model Acquisition and Registration
The acquisition of geometric information from realworld objects has become a major way of modeling complex scenes and environments. Unfortunately, most optical methods for geometr...
Yushuang Liu, Wolfgang Heidrich
PG
2003
IEEE
15 years 10 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
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