Sciweavers

7405 search results - page 1284 / 1481
» Computer Graphics
Sort
View
120
Voted
PG
2003
IEEE
15 years 7 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
PG
2003
IEEE
15 years 7 months ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
PG
2003
IEEE
15 years 7 months ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
115
Voted
PG
2003
IEEE
15 years 7 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
96
Voted
VISUALIZATION
2003
IEEE
15 years 7 months ago
Visualization, Optimization, and Business Strategy: A Case Study
We describe a visualization application intended for operational use in formulating business strategy in the customer service arena. The visualization capability provided in this ...
Donna L. Gresh, Eugene I. Kelton
« Prev « First page 1284 / 1481 Last » Next »