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CGF
2006
83views more  CGF 2006»
14 years 10 months ago
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
We present an interactive modeling system for flower composition that supports seamless transformation from an initial sketch to a detailed three-dimensional (3D) model. To begin,...
Takashi Ijiri, Shigeru Owada, Takeo Igarashi
64
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CGF
2006
107views more  CGF 2006»
14 years 10 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
CGF
2006
132views more  CGF 2006»
14 years 10 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
CAGD
2007
86views more  CAGD 2007»
14 years 10 months ago
A general geometric construction of coordinates in a convex simplicial polytope
Barycentric coordinates are a fundamental concept in computer graphics and geometric modeling. We extend the geometric construction of Floater’s mean value coordinates [8,11] to...
Tao Ju, Peter Liepa, Joe D. Warren
82
Voted
CGF
2007
129views more  CGF 2007»
14 years 10 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
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