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CVPR
2011
IEEE
14 years 1 months ago
Supervised Hypergraph Labeling
We address the problem of labeling individual datapoints given some knowledge about (small) subsets or groups of them. The knowledge we have for a group is the likelihood value fo...
Toufiq Parag, Ahmed Elgammal
CGA
2011
14 years 1 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
CHI
2011
ACM
14 years 1 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
HCI
2011
14 years 1 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
ISVC
2005
Springer
15 years 3 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
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