Sciweavers

7405 search results - page 1361 / 1481
» Computer Graphics
Sort
View
PAAMS
2010
Springer
14 years 8 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
BIBE
2008
IEEE
272views Bioinformatics» more  BIBE 2008»
15 years 4 months ago
Design and implementation of the Smith-Waterman algorithm on the CUDA-compatible GPU
— This paper describes a design and implementation of the Smith-Waterman algorithm accelerated on the graphics processing unit (GPU). Our method is implemented using compute uniï...
Yuma Munekawa, Fumihiko Ino, Kenichi Hagihara
UIST
1999
ACM
15 years 2 months ago
The Role of Kinesthetic Reference Frames in Two-Handed Input Performance
We present experimental work which explores how the match (or mismatch) between the input space of the hands and the output space of a graphical display influences twohanded input...
Ravin Balakrishnan, Ken Hinckley
MM
2010
ACM
174views Multimedia» more  MM 2010»
14 years 10 months ago
Personalized photograph ranking and selection system
In this paper, we propose a novel personalized ranking system for amateur photographs. Although some of the features used in our system are similar to previous work, new features,...
Che-Hua Yeh, Yuan-Chen Ho, Brian A. Barsky, Ming O...
CGF
2008
217views more  CGF 2008»
14 years 10 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
« Prev « First page 1361 / 1481 Last » Next »