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IMSCCS
2006
IEEE
15 years 3 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...
IV
2006
IEEE
210views Visualization» more  IV 2006»
15 years 3 months ago
FFT and Convolution Performance in Image Filtering on GPU
Many contemporary visualization tools comprise some image filtering approach. Since image filtering approaches are very computationally demanding, the acceleration using graphic...
Ondirej Fialka, Martin Cadík
HRI
2006
ACM
15 years 3 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
MM
2006
ACM
93views Multimedia» more  MM 2006»
15 years 3 months ago
Variations 10b: a digital realization of cage's variations II
Beginning in the middle of the twentieth century, composers of experimental music developed a number of new notational representations, most often falling under the category of gr...
Nicholas Knouf
PLDI
2006
ACM
15 years 3 months ago
Continuations and transducer composition
On-line transducers are an important class of computational agent; we construct and compose together many software systems using them, such as stream processors, layered network p...
Olin Shivers, Matthew Might
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