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MM
2005
ACM
142views Multimedia» more  MM 2005»
15 years 3 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
SMA
2005
ACM
125views Solid Modeling» more  SMA 2005»
15 years 3 months ago
One-dimensional selections for feature-based data exchange
In the parametric feature based design paradigm, most features possess arguments that are subsets of the boundary of the current model, subsets defined interactively by user sele...
Ari Rappoport, Steven N. Spitz, Michal Etzion
INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
MLDM
2005
Springer
15 years 3 months ago
Unsupervised Learning of Visual Feature Hierarchies
We propose an unsupervised, probabilistic method for learning visual feature hierarchies. Starting from local, low-level features computed at interest point locations, the method c...
Fabien Scalzo, Justus H. Piater
ACMACE
2004
ACM
15 years 3 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
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