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CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
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CORR
2007
Springer
132views Education» more  CORR 2007»
14 years 9 months ago
Nodally 3-connected planar graphs and convex combination mappings
A barycentric mapping of a planar graph is a plane embedding in which every internal vertex is the average of its neighbours. A celebrated result of Tutte’s [16] is that if a pl...
Colm Ó'Dúnlaing
CGF
2005
107views more  CGF 2005»
14 years 9 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
CGF
2004
133views more  CGF 2004»
14 years 9 months ago
SMARTPAPER: An Interactive and User Friendly Sketching System
This paper describes an interactive sketching system for 3D design/modeling that diverts from the conventional menu and button interfaces of CAD tools. The system, dubbed SMARTPAP...
Amit Shesh, Baoquan Chen
CGF
2002
135views more  CGF 2002»
14 years 9 months ago
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension t...
Valerio Pascucci
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