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CGF
2007
98views more  CGF 2007»
14 years 9 months ago
Distance-Ranked Connectivity Compression of Triangle Meshes
We present a new, single-rate method for compressing the connectivity information of a connected 2-manifold triangle mesh with or without boundary. Traditional compression schemes...
Patrick Marais, James E. Gain, D. Shreiner
RITA
2002
110views more  RITA 2002»
14 years 9 months ago
Modeling and Rendering of Real Environments
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
Wagner Toledo Corrêa, Manuel M. Oliveira, Cl...
SIGPRO
2002
132views more  SIGPRO 2002»
14 years 9 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
CGF
2010
142views more  CGF 2010»
14 years 8 months ago
Toward a Lagrangian Vector Field Topology
In this paper we present an extended critical point concept which allows us to apply vector field topology in the case of unsteady flow. We propose a measure for unsteadiness wh...
Raphael Fuchs, Jan Kemmler, Benjamin Schindler, J&...
TVCG
2010
126views more  TVCG 2010»
14 years 8 months ago
Modeling Repetitive Motions Using Structured Light
— Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dyna...
Yi Xu, Daniel G. Aliaga
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