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SIGGRAPH
1998
ACM
15 years 2 months ago
The Design of a Parallel Graphics Interface
It has become increasingly difficult to drive a modern highperformance graphics accelerator at full speed with a serial immediate-mode graphics interface. To resolve this problem,...
Homan Igehy, Gordon Stoll, Pat Hanrahan
HUC
2000
Springer
15 years 1 months ago
Real-World Graphical User Interfaces
Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical ...
Toshiyuki Masui, Itiro Siio
EGH
2003
Springer
15 years 3 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
SIGGRAPH
1994
ACM
15 years 2 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable...
Conal Elliott, Greg Schechter, Ricky Yeung, Salim ...
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VISUALIZATION
2003
IEEE
15 years 3 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel