Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
This paper presents an object-oriented toolkit for developers of interactive 3D graphics applications. The primary goal of the toolkit is (o make it easier for programmers to crea...
It is believed that graphical passwords are more memorable than traditional textual passwords, but usually seen as complex and time-consuming for users. Furthermore, most of the e...
Abstract. In this paper we propose a new approach to recognize symbols by the use of a concept lattice. We propose to build a concept lattice in terms of graphical patterns. Each m...