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EGH
2005
Springer
15 years 7 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
CHI
2010
ACM
15 years 8 months ago
Usability and strength in click-based graphical passwords
Click-based graphical passwords have attractive usability properties, such as cueing and good memorability. However, image size and number of click-points in each password signifi...
Elizabeth Stobert
SIGGRAPH
1998
ACM
15 years 6 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
CHI
2010
ACM
15 years 7 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos
APGV
2005
ACM
112views Visualization» more  APGV 2005»
15 years 7 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan