The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Click-based graphical passwords have attractive usability properties, such as cueing and good memorability. However, image size and number of click-points in each password signifi...
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...