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109
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CHI
1995
ACM
15 years 5 months ago
Pad++: a zoomable graphical interface system
Large information spaces are often difficult to access efficiently and intuitively. We are exploring Pad++, a graphical interface system based on zooming, as an alternative to tra...
Benjamin B. Bederson, James D. Hollan
108
Voted
GRAPHITE
2006
ACM
15 years 7 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín

Tutorial
2031views
16 years 8 months ago
Gradient Domain Manipulation Techniques in Vision and Graphics
The last decade has seen a tremendous interest in gradient domain manipulation techniques for applications in vision and graphics including retinex, high dynamic range (HDR) tone m...
Amit Agrawal and Ramesh Raskar
128
Voted
CEC
2008
IEEE
15 years 8 months ago
Evolution of image filters on graphics processor units using Cartesian Genetic Programming
— Graphics processor units are fast, inexpensive parallel computing devices. Recently there has been great interest in harnessing this power for various types of scientific comp...
Simon Harding
NPAR
2010
ACM
15 years 7 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno