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CGF
2005
136views more  CGF 2005»
15 years 1 months ago
Practical CFD Simulations on Programmable Graphics Hardware using SMAC
The explosive growth in integration technology and the parallel nature of rasterization-based graphics APIs changed the panorama of consumer-level graphics: today, GPUs are cheap,...
Carlos Eduardo Scheidegger, João Luiz Dihl ...
SIGGRAPH
1989
ACM
15 years 5 months ago
A characterization of ten rasterization techniques
With widespread use of raster scan displays and the everincreasing desire for faster interactivity, higher image complexity, and higher resolution in displayed images, several tec...
Nader Gharachorloo, Satish Gupta, Robert F. Sproul...
120
Voted
DGCI
2006
Springer
15 years 5 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
CAE
2005
15 years 4 months ago
Defining Computational Aesthetics
This paper attempts to define the discipline of Computational Aesthetics in the context of computer science, partly reflecting the contributions and comprehensive discussions of t...
Florian Hoenig
VIS
2004
IEEE
174views Visualization» more  VIS 2004»
16 years 3 months ago
A Graphics Hardware-Based Vortex Detection and Visualization System
Feature detection in flow fields is a well researched area, but practical application is often difficult due to the numerical complexity of the algorithms preventing interactive u...
Simon Stegmaier, Thomas Ertl