Discretization is used in click-based graphical passwords so that approximately correct entries can be accepted by the system. We show that the existing discretization scheme of B...
Sonia Chiasson, Jayakumar Srinivasan, Robert Biddl...
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Graphical password systems have received significant attention as one potential solution to the need for more usable authentication, but nearly all prior work makes the unrealisti...
Katherine Everitt, Tanya Bragin, James Fogarty, Ta...
This paper proposes a unified framework for spatiotemporal segmentation of video sequences. A Bayesian network is presented to model the interactions among the motion vector field...